Crystal Project 40: Ancient Labyrinth

1 year ago
23

The Ancient Labyrinth is the Magic Only Zone. Here the Nomad's ability to use AP for magic turns out to be incredibly useful, until the boss, which turns out to be a Magi Master rematch, and I hate that guy. Thankfully, MP Drain + Re-raise (or Stalwart) saves the day as always. If you mana drain, and have a Beatmaster to MP dance up, there's no excuse to not have the AoE Re-raise Summon timed for dropping the boss. Thankfully, I looked at the boss's skills and saw that Meteorite had no MP cost. Requiem and Lucky Dice can ignore the Wall Change too, so since you'll want the MP regen dance and Monster Magic equipped anyway, you can completely ignore that mechanic if you so choose. Warlock will let you apply Burn... but uh, not much.

I forgot how long it takes me to actually get in the Labyrinth.

----
Time Stamps
----
00:00 Setting Up Team Magic
33:35 Finally Going In and Wandering
1:21:00 "It's What I Was hoping For"
1:27:15 Anubis, Part 1; "Does Meteorite Cost MP?"
1:29:20 "Ok." Setting Up to Kill Anubis
1:31:05 Anubis, Round 2: "So, 700 Some MP, Right?"
1:43:40 Mass Revive! "I Forgot About Stalwart"

Loading comments...